Develog #3 - Fixing Bugs & Level Designing


Introduction

Hello, everyone. We've been focusing our efforts on designing levels and fixing issues with the camera and synchronization so far.

What We've Done Since the Last Devlog

  • We changed our approach to implementing the multiplayer system, shifting from RPC to synchronizers.
  • We conducted tests with Zero Tier.
  • We designed the initial test level.
  • We fix the camera, it now follows the player .
  • We worked on the enemies and spawners.

What We're Doing Now

  • Continuing with level design.
  • Implementing the conditions for defeat and victory.
  • Developing the inventory system, including interactions with objects.
  • Enhancing the lighting.

Thank you for your continued support.

Online connection using Zero tier:


The camera follows the player (the box on the right is static):


Get Lost Woods: The Forgotten Memories

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